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Blog Posts


Level Design
The level design for Buggy Bogey proved to be an interesting challenge. The player changes size throughout game so the level needs to...
Apr 242 min read


Scope & Cut Content
When ideating for a game, sometimes it can be difficult to come up with interesting and compelling ideas and mechanics, while other times...
Apr 212 min read


Environment Assets
Over the course of developing Buggy Bogey, we made many interactable assets for players to pick up. However, we needed to fill the...
Apr 192 min read


The Gameplay Loop
While playing a game, you might notice that some things happen repeatedly, both on a basic level (jumping, using a weapon, opening...
Apr 142 min read


UI Workflow
Today I want to discuss the user interaction workflow. Buggy Bogey is a whimsical party golf game, so I wanted to bring that feeling into...
Mar 272 min read


Audio
Adding audio to a game can bring out different feelings and experiences in players. To keep with the theme of our game, audio will be...
Mar 142 min read


Modeling Workflow
Before any modeling can begin, artists create conceptual art and find reference pictures about the model that would like to create. This...
Feb 182 min read


Refining Visual Style
Hello everyone! Welcome to our first blog post. This week will be about how we've been refining our visual style, ensuring everything...
Feb 62 min read
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